Wisdom Wednesday: Stop playing other people’s games

“[….] the system will set out honeypots, for people to get trapped in, the system will set out the ideas of retirement, the ideas of the golden years, providing you benefits, providing you a healthy working environment, WHY? Well, because they want people to work for them. They don’t want people to realize their own dreams and escape. They are going to hire more people and train them. They want to set it up so that you can stick around. Stick around in some sort of unsatisfying world.

It’s up to you to see that video game problem, to see that issue as it comes up on the map. And I think this is the right term, to see all the problems that could potentially be in front of you and calculate your future and also look around on people who didn’t do it, look at the misery they are in, and learn, you don’t want to be like them. And then also look at the people who have kind of taken chances, navigated their way, what did they do differently? What objectivity did they have that maybe you lack, what insights into their own mistakes are they willing to delve into that you are not?

The person who is able to look at himself the closest is going to get the most rational results.”

(Joe Rogan. Podcast episode unknown; I heard this excerpt in a remix made by Akira the Don.)

About smellincoffee

Citizen, librarian, reader with a boundless wonder for the world and a curiosity about all the beings inside it.
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3 Responses to Wisdom Wednesday: Stop playing other people’s games

  1. The unexamined life is not worth living.

  2. Cyberkitten says:

    So, he’s saying that retirement, benefits and a healthy working environment are *bad* things…….? Wow, what a ‘Looking Glass’ world HE lives in! [lol] Plus, don’t these front runners *need* people to work *for* them? Presumably they can’t run the company & do *everything* on their own. That make’s no sense at all.

    • He’s not saying that at all. They can, however, be used to tie you down to a position you would otherwise leave because you find it unfulfilling, even grating — they’d become golden fetters, essentially. The ‘video game problem’ — think of how simple, meaningless games can be so addictive because we get little dopamine boosts from the positive feedback sounds, or we’re channeled into this feeling that we’re making progress because our character is growing, or our civilization, or whatever. It’s very easy for the promise of future rewards, or even current incentives, to keep us on some hamster-wheel, creating value for others while we’re going nowhere personally. The core message is about awareness and agency, as I understand it.

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